Metason
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Project Skills

Skills and technologies required for each Metason deployment project, derived from our company profile and case portfolio.

City-scale Dynamic Digital Twin of Hong Kong

  • -Petabyte-scale digital twin of Hong Kong built on Common Spatial Data Infrastructure (CSDI) datasets and schema from the HKSAR Government.
  • -3D Map, 3D Pedestrian Network, point cloud, BIM and 360 imagery are accessible in one Omniverse desktop application.
  • -City model in OpenUSD with Postgres/PostGIS and NVIDIA Nucleus — a visible, queryable twin rather than a static 3D viewer.
Live city-scale digital twin of Hong Kong on NVIDIA Omniverse

LIVE city twin

Project: Dynamic Digital Twin of Hong Kong

Urban canyon view inside the Hong Kong digital twin

City-scale OpenUSD scene

Project: Dynamic Digital Twin of Hong Kong

System architecture

Project: Dynamic Digital Twin of Hong Kong

NVIDIA Omniverse & OpenUSD

  • -NVIDIA Omniverse is the deployment foundation for photorealistic simulation and interoperability across 3D, GIS and AI tools.
  • -CSDI and BIM sources are converted to Omniverse-ready OpenUSD for USD Composer, Presenter and Viewer workflows.
  • -NVIDIA Inception company — GTC 2024 showcase and official NVIDIA solution brief for the Hong Kong city twin.
GTC Dynamic Digital Twin applications converting multiple datasets to OpenUSD

GTC DDT Applications

Project: NVIDIA GTC 2024

Hong Kong city twin running in Omniverse with RTX real-time viewport

Omniverse RTX viewport

Project: Dynamic Digital Twin of Hong Kong

CIC 2024 Omniverse demo

Project: CIC 2024

CSDI data processing & BIM → CityGML → USD

  • -Automated ingestion, cleaning and validation of CSDI-aligned geospatial data — more than 200 TB, ~1 million files and ~1,300 datasets.
  • -BIM (Revit, Civil 3D, IFC) converted to CityGML and OpenUSD with Postgres/PostGIS spatial search for Lands Department SMO.
  • -2D GIS layers translated into 3D spawnable assets: point cloud, FBX city models, 360 imagery and 3D pedestrian routes.
Lands Department BIM to CityGML spatial database pipeline

BIM → CityGML → USD

Project: Lands Department SMO

Geospatial data processing for the industrial metaverse

Data processing pipeline

Project: CSDI / OpenUSD conversion

Natural language to SQL over CSDI geospatial databases

Text-to-SQL on CSDI

Project: iGeoCom / CSDI

Spatial LLM, RAG & tool calling

  • -LLM agents inside Omniverse call unique tools: spawn 3D models, shortest path, isochrone / living-circle analysis, and persona-based layer filters.
  • -RAG on Hong Kong land law and property knowledge, plus Text-to-SQL over CSDI / PostGIS so planners can ask the twin in natural language.
  • -Urban planner, surveyor and general-user personas — OZP / BHC, survey grid spawn, and address-based navigation.
AI chat with the digital twin for urban planning queries

Urban planning chat

Project: URA / Omniverse AI Agent

RAGFlow agent translating natural language into CSDI SQL

RAG + Text-to-SQL

Project: HK CSDI

Tool calling in Omniverse

Project: Dynamic Digital Twin of Hong Kong

Agentic AI — skills & memory

  • -From fixed tool calls to agents that plan, use skills and remember — a self-improving digital twin loop (planner / skills / memory).
  • -Case study: 5-minute living circle — the agent searches CSDI data, highlights results in the twin, and exports a planning PDF.
  • -Cross-application agents connect Omniverse with design tools, government datasets, flight-path planning and drone simulation.
Agent spawning MegaBox and surrounding models for living-circle analysis

5-minute living circle

Project: Agentic Digital Twin 2026

15-minute life circle analysis report generated from the twin

Agent-generated planning report

Project: Agentic Digital Twin 2026

Agent task run

Project: Agentic Digital Twin 2026

Simulation on the Twin — water, wind & Isaac Sim

  • -The same Omniverse twin hosts physics simulation: water behaviour, city-scale air ventilation CFD, and robot training.
  • -Collaboration with WSP — Ansys Fluent CFD visualised as live streamlines on Hong Kong 3D Map models.
  • -Isaac Sim on the Hospital Authority campus twin for multi-AMR missions, occupancy maps and trajectory training.

Water simulation

Project: WSP × Omniverse 2024

Wind / air ventilation CFD

Project: WSP × Omniverse 2025

Isaac Sim robot training on a hospital campus digital twin

Isaac Sim AMR training

Project: Hospital Authority

Blender: 3D modeling & animation

  • -Modeling, sculpting, rigging, animation and rendering in Blender.
Rigging in Blender

Rigging

Animation in Blender for Virtual Artist Vela

Animation

Project: Virtual Artist "Vela"

Hair modeling & simulation

  • -Blender's Hair Particle System: generate and style strand-like objects such as hair, fur, and grass.
  • -Hair Curves Dynamics: add physics directly to your hair curves. In the Physics Properties tab, enable Simulation and adjust settings like Stiffness, Mass, and Damping.
Hair preview for Virtual Artist Vela

Hair preview

Project: Virtual Artist "Vela"

Blender hair particle system

Particle System

Hair simulation for Virtual Artist Vela

Hair Simulation

Project: Virtual Artist "Vela"

Video editing

  • -Perform basic actions like video cuts and splicing, as well as more complex tasks like video masking or color grading.
Video cuts for Virtual Artist Vela

Video cuts

Project: Virtual Artist "Vela"

Color grading compositing workflow

Color grading

Video masking in Blender

Video masking

Marvelous Designer

  • -It features a seam-and-sewing workflow that easily stitches fabric over rigged 3D character models.
Marvelous Designer for Virtual Artist Vela

Project: Virtual Artist "Vela"

Marvelous Designer for Mina

Project: Mina

Marvelous Designer garment for Mina

Project: Mina

Unreal engine: MetaHuman

  • -Create a realistic human 3D model.
Unreal Engine MetaHuman character

MetaHuman

ComfyUI: Text to images (Z-Image Turbo)

  • -A text-to-image AI model developed by Alibaba's Tongyi Lab. It produces photorealistic images in under a second using only 8 steps. It runs locally on consumer GPUs with 16GB VRAM and supports precise English and Chinese text rendering.
Z-Image Turbo workflow in ComfyUI

Z-Image Turbo workflow

Text to image result

Text to image

Text to image with LoRA for Virtual Artist Vela

Text to image with LoRA

Project: Virtual Artist "Vela"

Image edit (Qwen 2.5 11)

  • -An advanced open-weights image editing model by Alibaba, excelling in instruction-based image manipulation, text rendering, and character consistency.

Cloth swap

Project: Virtual Artist "Vela"

3D to realistic view

City from daytime to nighttime

Text to video, image to video (LTX 2.3)

  • -An open-source multimodal AI foundation model designed to generate production-grade video, audio, and visual content.

Image to video

Project: Virtual Artist "Vela"

Image to video

Project: Virtual Artist "Vela"

Motion Capture Technology

Inertial systems

Convenient, Easy and fast to setup, No fixed location

Optical system

Capture a group of people in same time, Capture interaction with props, More detail

AI base

Markerless, More comfortable for artists